Post by vanillapcstrategy on Aug 27, 2017 20:04:49 GMT
Hey guys
I've been playing for probably five hours now, working to get a basic school going. After some help with the message boards here, I've tried my best to create a school that does not succumb to massive sickness after a week. I still haven't been able to.
In my most recent school, I had 52 students and 15 janitors starting on day 0. The janitors were so vigilant on cleaning up the floors that it was very rare that a spot would be left on the floor without a janitor running over to clean it. I suppose I could hire 20 or 25 or 30 janitors and see some slight improvement... basically one janitor to follow after every non-janitor... but honestly having 20% of the people in a school be janitors already seems excessive. I also have a clinic with two beds and two nurses, not that any of the students ever stop by. I also have garbage cans all over the place to keep the debris to a minimum. And everyone has access to food and bathrooms and stuff, I don't see any negative feedback on those issues - I haven't seen anything relating them to illness but you never know.
Anyway on day 6 I had 2 students out to sickness. On day 7, 4 students were out to sickness. On day 8, 36 students were out to sickness. This can't be right.
I'd love to be able to get far enough to see what happens like when you hit the end of a school year or something, but with most of my students out sick very early on it's hard to imagine that the test results will accurately reflect the effectiveness of my school.
Next up, my school has 4 teachers with masters degrees (2 stars), 8 cooks (who still can't quite keep up with cleaning the lunchroom), 5 builders. 52 students (13/class). But it is losing $1500/day. So like, I could save maybe $300 per day by hiring worse teachers. Otherwise I don't know how I would save money. Less cooks would mean students don't eat. Less janitors would mean... well nothing right now but in theory they should prevent sickness. Since I haven't really been able to keep a game going long enough to run out of money I don't know what happens but I mean I don't know how I could save enough money to break even let alone make a profit.
Maybe others are able to figure these things out? I wanted to wait long enough that I had given it my best shot - and I'm pretty good at figuring out how to play games - but I just don't see how to solve these issues. More students would just mean more sickness, less effective education, and the need for larger and larger facilities so that doesn't seem like a good solution. It's hard to know because I haven't been able to see how effective education is long-term with 13/class but from the info I've seen it doesn't look all that promising.
I've been playing for probably five hours now, working to get a basic school going. After some help with the message boards here, I've tried my best to create a school that does not succumb to massive sickness after a week. I still haven't been able to.
In my most recent school, I had 52 students and 15 janitors starting on day 0. The janitors were so vigilant on cleaning up the floors that it was very rare that a spot would be left on the floor without a janitor running over to clean it. I suppose I could hire 20 or 25 or 30 janitors and see some slight improvement... basically one janitor to follow after every non-janitor... but honestly having 20% of the people in a school be janitors already seems excessive. I also have a clinic with two beds and two nurses, not that any of the students ever stop by. I also have garbage cans all over the place to keep the debris to a minimum. And everyone has access to food and bathrooms and stuff, I don't see any negative feedback on those issues - I haven't seen anything relating them to illness but you never know.
Anyway on day 6 I had 2 students out to sickness. On day 7, 4 students were out to sickness. On day 8, 36 students were out to sickness. This can't be right.
I'd love to be able to get far enough to see what happens like when you hit the end of a school year or something, but with most of my students out sick very early on it's hard to imagine that the test results will accurately reflect the effectiveness of my school.
Next up, my school has 4 teachers with masters degrees (2 stars), 8 cooks (who still can't quite keep up with cleaning the lunchroom), 5 builders. 52 students (13/class). But it is losing $1500/day. So like, I could save maybe $300 per day by hiring worse teachers. Otherwise I don't know how I would save money. Less cooks would mean students don't eat. Less janitors would mean... well nothing right now but in theory they should prevent sickness. Since I haven't really been able to keep a game going long enough to run out of money I don't know what happens but I mean I don't know how I could save enough money to break even let alone make a profit.
Maybe others are able to figure these things out? I wanted to wait long enough that I had given it my best shot - and I'm pretty good at figuring out how to play games - but I just don't see how to solve these issues. More students would just mean more sickness, less effective education, and the need for larger and larger facilities so that doesn't seem like a good solution. It's hard to know because I haven't been able to see how effective education is long-term with 13/class but from the info I've seen it doesn't look all that promising.